Skill Changes

A few classic skills were reworked either according to old episodes, or have their buff duration increased for a better gameplay experience, or for a better balance without losing class identity.

38 reworked skills and 1 change for all characters. Everything not listed here works exactly as in classic pre-renewal.

All Characters

Changes that apply to every job.

Everyone 1 change

Natural HP / SP regeneration

Before
HP regenerates every 6 s, SP every 8 s. Sitting doubles the amount.

Midgard Forever
standing and walking work as before. While sitting, HP and SP come back about 5–6 times as fast as standing (as if HP came every 1 s and SP every 1.5 s).

First Class

The six basic jobs everyone starts with.

Swordman 1 skill

Magnum Break

Before
self-centered AoE around the caster

Midgard Forever
needs a target (range 1) and explodes around the target.

Mage 2 skills

Soul Strike

Before
SP 18/14/24/20/30/26/36/32/42/38, after-cast delay 1.0-2.0 s

Midgard Forever
14 SP and 1.0 s after-cast delay on all levels.

SP recovery skills (Increase SP Recovery, Ninpou, Lesson)

Before
tick every 10 s, reset by moving

Midgard Forever
tick every 5 s, walking only pauses the timer, it is not reset.

Archer 2 skills

Arrow Shower

Before
ground-targeted AoE

Midgard Forever
targeted skill (AoE around the target).

Improve Concentration

Before
40 s + 20 s per level (240 s at Lv 10)

Midgard Forever
100 s + 20 s per level (300 s at Lv 10).

Acolyte 2 skills

Blessing, Increase AGI

Before
Lv 10 duration 240 s

Midgard Forever
300 s. Magnificat and Gloria: Lv 10 slot 300 s (max levels unchanged).

Aqua Benedicta

Before
1 Holy Water per cast

Midgard Forever
up to 250 Holy Water at once (uses all Empty Bottles, max 250).

Merchant 2 skills

Traders Mind (Discount + Overcharge merged)

Before
Discount Lv 10 (buy -24%) and Overcharge Lv 10 (sell +24%) as two skills

Midgard Forever
one skill, max Lv 5, buy discount and sell bonus 9/13/17/21/24%; Overcharge removed from the Merchant and Super Novice skill trees.

Investment Plan (new Merchant skill)

Before
did not exist – Mammonite always costs 100 zeny per level (1,000 zeny at Lv 10)

Midgard Forever
new passive skill, max Lv 10, no requirements. Each level makes Mammonite 2% cheaper (Lv 10: 800 instead of 1,000 zeny); together with Unfair Trick (Whitesmith) 700 zeny. Blacksmiths, Alchemists and their transcendent jobs keep it.

Second Class

Jobs reached through the first job change.

Knight 2 skills

Bowling Bash

Before
100% + 40% per level (500% at Lv 10), can hit twice by self collision

Midgard Forever
hits only once, damage x1.5 (750% ATK at Lv 10).

Brandish Spear

Before
one hit per target, normal target limit

Midgard Forever
no target limit; a monster knocked into a wall is hit a second time.

Crusader 1 skill

Grand Cross

Before
HP-drain cards do not work

Midgard Forever
HP-drain cards (Moonlight Dagger, Hunter Fly) work on the ATK part of the damage.

Wizard 5 skills

Storm Gust

Before
removed/blocked by Land Protector

Midgard Forever
cast on Land Protector the storm cells stay dormant and start hitting as soon as the Land Protector is cancelled by another Land Protector.

Meteor Storm

Before
cast time 15 s, stun chance

Midgard Forever
cast time 12 s, no stun.

Lord of Vermilion

Before
blind chance

Midgard Forever
no blind.

Quagmire

Before
max 3 at once, slows everyone incl. own party/guild

Midgard Forever
no cast limit; does not affect caster, party, guild or alliance on PvP/WoE maps.

Sense (Estimation)

Before
shows monster info only

Midgard Forever
also marks 1 monster for 60 s; caster + party deal +10% magic damage to it and take 2% less damage from it.

Sage 1 skill

Abracadabra

Before
usable everywhere

Midgard Forever
blocked in PvP/GvG.

Priest 6 skills

Sanctuary

Before
max Lv 10, heal 100-777 HP, Blue Gemstone always, durations 4-31 s, SP 15-42

Midgard Forever
max Lv 7 (Lv 7 = old Lv 10), heals 111 HP per level, Lv 7 needs no Blue Gemstone, also damages Ghost element and Undead race; durations 4/8.5/13/17.5/22/26.5/31 s, SP 15/20/24/29/33/38/42.

Regrowth (replaces Slow Poison)

Before
Slow Poison, max Lv 4, SP 6-12, stops poison damage

Midgard Forever
Regrowth, max Lv 4, instant, 30 s, heals (25 + 1.5% of max HP) per level every 3 s, SP 55/70/85/100, cannot target monsters.

Lex Aeterna

Before
stays on the target until the next hit

Midgard Forever
ends when the casting Priest changes map, goes to char select or logs out.

Impositio Manus

Before
after-cast delay 3 s, duration 60 s

Midgard Forever
1.5 s delay, 120 s duration.

Powerword Bless (new Priest quest skill from a coming platinum quest)

Before
Party Blessing only from scrolls

Midgard Forever
self cast like Gloria, casts Blessing Lv 10 on the Priest and every living party member on screen; SP = Blessing Lv 10 SP (64) x buffed members (full party of 12 = 768 SP); after-cast delay 2 s. Scrolls keep their old behaviour.

Powerword Agi (new Priest quest skill)

Before
Party Increase AGI only from scrolls

Midgard Forever
same principle with Increase AGI Lv 10; SP = 45 x buffed members (+15 HP).

Monk 2 skills

Investigate

Before
no refund

Midgard Forever
refunds 1 Spirit Sphere if it kills the target.

Body Relocation (Snap)

Before
free under Fury, usable while trapped

Midgard Forever
always costs 1 Spirit Sphere; cannot be used while stuck in Spider Web or Ankle Snare.

Hunter 2 skills

Land Mine / Claymore Trap

Before
normal trap damage, Claymore Trap DEX/2 + 75

Midgard Forever
about 4.3x damage, Claymore Trap DEX/2 + 120.

All traps

Before
own traps also hit caster, party, guild and alliance on PvP/WoE maps

Midgard Forever
they do not.

Bard 1 skill

Magic Strings (Bragi) and Service for You

Before
song ends automatically after 180 s (3 min)

Midgard Forever
no time limit; the song only ends when the Bard/Dancer runs out of SP (1 SP every 5 s while playing) or is cancelled as usual (weapon swap, death, map change). The 20 s after-effect stays.

Blacksmith 3 skills

Skin Tempering

Before
+4% fire and +1% neutral resistance per level

Midgard Forever
+4% per level resistance against all monsters (melee & magic), +4%/lv fire and +4%/lv neutral resistance.

Maximize Power

Before
blocks natural SP regeneration

Midgard Forever
SP regenerates normally.

Fame bonuses

Before
Top-10 Blacksmith forged weapons +10 ATK, Top-10 Alchemist potion bonus

Midgard Forever
both removed (rankings stay); Taekwon ranking disabled.

Assassin 3 skills

Sonic Blow

Before
300% + 50% per level (350-800%), Cloaking ends at cast

Midgard Forever
500% + 40% per level (540-900%); +30% damage when used from Cloaking Lv 3+; Cloaking ends after the hit.

Right-Hand Mastery

Before
Lv 1 60% ... Lv 5 100% right-hand ATK

Midgard Forever
Lv 1 80%, Lv 2 90%, Lv 3 100%, Lv 4 110%, Lv 5 120%.

Cloaking

Before
Lv 10 next to a wall +25% movement speed

Midgard Forever
+75%; Increase AGI adds +25% on top (movement speed can rise by at most +60% in total).

Rogue 1 skill

Preserve

Before
Stalker skill (transcendent)

Midgard Forever
Rogue skill, max Lv 1, needs Plagiarism Lv 10, Stalker inherits it.

Guild Skills

Skills of the guild itself, not of a single job.

Guild 2 skills

Guild Extension

Before
+6 members per level

Midgard Forever
+2 members per level.

Emergency Call

Before
unlimited (only cooldown)

Midgard Forever
usable only 2 times per guild per WoE session.